FLIP: FinTech & Gamification: Changing the face of banking

 

What’s it about?

The banking industry is being disrupted by technology. The rise in popularity and use of Internet banking has led to the development of a whole range of Financial Technology (FinTech), which has had an impact on the entire banking industry.

The aim of this FLIP is to engage students in looking at how FinTech and gamification are disrupting the banking sector and changing the role of banks and the way we bank.

The FLIP has been designed to complement Module 7 - Banking.

 

Why is this so important?

There are many different types of banking institutions in Australia, ranging from bricks and mortar stores in thousands of locations to online-only banks. Regardless of their type they are all being disrupted in some way by technology, from the explosion of FinTech to the increasing prevalence of gamification techniques and technologies. If students understand the key features that a bank offers, as well as the changes that are occurring, they will be prepared for the future of banking.


Video Resources

The following videos provide an informative overview on both FinTech & Gamification.

 

Janaki Kumar - Gamification at work

 

Henri Arslanian - How FinTech is Shaping the Future of Banking 

 

How can you use it in the classroom?

 

Curriculum mapping

The objective of this FLIP is to encourage critical and creative thinking and problem solving by providing real-life scenarios. This unit is relevant to the following elements in the National Curriculum:

  • English - Use a range of software, include word processing programs, flexibly and imaginatively to publish texts (ACELY1748).
  • General Capabilities – Critical and creating thinking: Imagine, generate, develop and critically evaluate ideas (Technologies), generate and evaluate knowledge, ideas and possibilities, and use them when seeking solutions (Mathematics).

This unit is also relevant to the following elements of the National Consumer and Financial Literacy Framework:

  • Competence - the application of consumer and financial knowledge and skills in a range of changing contexts.
  • Use critical thinking and problem-solving skills to make informed consumer and financial decisions.

 

Open Access Resources

This issue of FLIP (Financial Literacy in Practice) gives your students a closer look at the changing face of banking and its impact on the consumer through interactive classroom activities. Teacher notes and solutions are included.

 

Member resources

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Disclaimer: The information contained, obtained or accessed via this website is not financial advice. The information is designed to enhance the reader's general financial literacy with the primary objective of increasing the reader’s awareness and general understanding of the matters described.
The information is general information only, current as at 1 May 2018 and is not legal or financial advice, nor is it intended to be legal advice or financial advice. The information is intended to be of a general nature only. It is not a recommendation or advice in relation to any product or service offered by any company or entity and does not take into account a person’s objectives, financial situation or needs.